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May 24, 2010

Leisure Learning Unlimited: Things I love!

Lifelong learning through Educational Leisure Products

Educational Leisure Products (ELPs) are learning products that
exploit leisure activities and consumer products as a motivating
force. ELPs provide an academic wrapper, in the form of a syllabus or
tutorial, for a product or activity that a 'student' has already
acquired or indulges in.

Example activities include:
Museum visits e.g. SET out for the day Exhibitions, festivals and workshops; Playing on a computer (e.g. animation, music technology)
Example products include:
Lego e.g. Lego Mindstorms; Popular science books as course books... (e.g. Penguin Popsci site); Leisure interest magazines (E.g. New Scientist, Scientific American).

Leisure games: "Real Lives"
Is a game that could be describe as a life simulator, but it is more than that. You can "grow up" and "live" in almost any country in the world. You'll learn about their culture, health issues, history, politics, way of life, and much more. Make choices about school, leisure activities, finances, location, and career.
check at http://www.educationalsimulations.com/

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